![]() ![]() You can sail a boat to a location of your choice, for example, sending it to the obelisk site when you know full-well that your opponent would be sailing to the pyramid on their turn.īoats are of different length allowing for varying loads, but all have a minimum load capacity denoted by block icons – once that capacity has been met they are free to sail. What begins is a quietly furious jostling for position on the boats as you second-guess your opponents’ desired locations. Each space on a given site yields different points and the points are scored in the order that your stone blocks are off-loading from the boats. There are a couple of twists that add depth and a competitive edge to Imhotep, however. The game takes place over six rounds and each round you will either be acquiring stones from the quarry, placing stones to be transported to the monument sites, sailing a ship to a site or playing cards acquired at the market We Built This Cityĭuring the game, you will be transporting stones to the various sites to erect monuments in such a way that you score the most points. You compete to build burial chambers, temples, obelisks and pyramids in honour of your ruler. Imhotep, designed by Phil Walker-Harding, of Barenpark and Archaeology fame, puts you into the role of rival master-builders competing for the favour of the pharaoh in ancient Egypt. In Imhotep, designer Phil Walker-Harding has produced yet another stellar family-weight game! Other designs by Walker-Harding include Bärenpark, Sushi Go Party!, Gizmos and the recent Silver & Gold. But the problem is that everyone’s eyeing up those boats and those monuments, too! Can you out-thwart your rivals? Or will your stones end up in the ‘wrong’ locations? Imhotep is the kind of game where you need a back-up plan or two up your sleeve! The key to sailing boats is timing, when your stones sit in the optimal position(s). Will you sail to the ever-growing pyramid for immediate points? Will you help build the burial chamber, aiming for big end-game pattern-building points? Will you get into an area majority battle for the obelisks? Or will you head to the market, where set collection rewards and rule-breaking benefits await? Off come the stones, in front-to-back order, and they contribute towards the monument. Or, if boats house a minimum-required amount of stone, you can sail said boat to a monument of your choice. You can load one of your stones onto a vacant spot in one of the boats. ![]() Players start with their own coloured stone in their supply. The round set-up is modular, with an array of empty boats entering the action. Games of Imhotep last six rounds, and the action is short and snappy. Your aim? Contribute your building materials towards a series of ancient monuments for big points. You can also build stockpiles near water spots and housing with water to avoid building stockpiles that uses workers living in green shacks.Can you emulate the famous Egyptian architect, Imhotep? (You might have heard the name from the 1999 film The Mummy, but in this game, Imhotep isn’t the Bad Guy!) This is a fantastic family-weight game by KOSMOS Games for 2-4 players. Once you have a balanced land trade you can build housing with water. You don't need a lot of mines to have steady income from land trade as trader can buy each year only a specific amount of goods from you. The best way is to build only as many as you need green shacks for workers in your mines and for the fire station. Other buildings can be built freely so don't forget to build at the beginning primitive housing for your new people to trigger migration (as in First Mission) and stockpile/stockpiles to store mined copper and turquoise.ĭue to the necessity of a specific amount of prosperity to fulfill mission goals you should also build some houses near water spots so your people have something more than poor "green shacks". The map is limited with mines available to place by only a few restricted, possible areas for it. Making bread is not so important as in First Mission but be advised - once you run out of your currency you won't be able to build any new buildings. Only hard labor in colorful mines and worshiping Seth. No fancy entertainment buildings or leveled housing as well. Your people won't evolve in this Mission as the only thing you can offer them is housing with a water source.
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